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Examples

We now analyse five examples in terms of entropy structure. The first four are chosen from primary components of Cyberspace: a communications medium, a virus, a webbot and an editor. The first three demonstrate the classification of good, evil and benign actions; the fourth shows how more complex entropy structures may be defined in terms of simple ones. The fifth example is chosen to show, for comparison, how entropy structures fare in analysing situations outside Cyberspace, in the real world.


Subsections


L. L. Floridi and J. W. Sanders
1999-12-09